Revisiting 19th-century Paris with VR
The pandemic seemed to halt VR and real-world integration, leading to expectations of solitary headset experiences at home or work in 2024.
MAIN POINTS
- Past VR and real-world location integration efforts were fondly remembered.
- The pandemic was assumed to have ended such VR ambitions.
- VR in 2024 was expected to require purchasing a headset.
- Anticipated VR experiences were thought to be solitary, at home or office.
TAKEAWAYS
- The pandemic influenced perceptions of VR's future development and usage.
- VR experiences were anticipated to shift towards individual, home-based activities.
- Purchasing a VR headset was seen as necessary for future VR engagement.
- Real-world VR integration was nostalgically recalled but considered unlikely post-pandemic.